Difference between revisions of "Suggestions"
(Created page with "Category:Commands For many types, there are named suggestions that can be used in combination with autocomplete to make entering parameters easier. For example, when enter...") |
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− | [[Category:Commands]] | + | [[Category:Commands| ]] |
− | For many types, there are named suggestions that can be used in combination with autocomplete to make entering parameters easier | + | For many types, there are named suggestions that can be used in combination with the autocomplete feature to make entering parameters easier. |
− | + | ==Examples of Suggestions== | |
+ | For example, when entering Component or MonoBehaviour parameters, the console will find all the instances in the scene and allow you to reference them by name. Similarly Enum parameters will display all the names and numeric values for that type. | ||
− | Static Members | + | ==Suggestion Sources== |
+ | There are 2 basic sources for suggestions: static members and custom type handlers | ||
+ | |||
+ | ===Static Members=== | ||
If a parameter has type T and the declaration of T has static member fields or properties of type T, then these will be presented as suggestions for autocomplete. | If a parameter has type T and the declaration of T has static member fields or properties of type T, then these will be presented as suggestions for autocomplete. | ||
− | For example, the UnityEngine.Color struct has some default | + | For example, the <code>UnityEngine.Color</code> struct has some default colors defined in code, i.e: |
+ | <pre> | ||
struct Color | struct Color | ||
{ | { | ||
Line 15: | Line 20: | ||
// etc.... | // etc.... | ||
} | } | ||
+ | </pre> | ||
− | Any time a color is used as a parameter type in a console command, all of the default colors will be available. The same is also true of Vector2 and Vector3 types: values such as up, down, left, etc. are automatically available | + | Any time a color is used as a parameter type in a console command, all of the default colors will be available. The same is also true of <code>Vector2</code> and <code>Vector3</code> types: values such as <code>up</code>, <code>down</code>, <code>left</code>, etc. are automatically available |
− | + | ===Custom Type Handlers=== | |
− | + | Type Handlers are a class that defines how suggestions and string conversion should be handled for specific parameter types. More information can be found under [[Type Handlers]]. |
Revision as of 17:21, 30 August 2017
For many types, there are named suggestions that can be used in combination with the autocomplete feature to make entering parameters easier.
Examples of Suggestions
For example, when entering Component or MonoBehaviour parameters, the console will find all the instances in the scene and allow you to reference them by name. Similarly Enum parameters will display all the names and numeric values for that type.
Suggestion Sources
There are 2 basic sources for suggestions: static members and custom type handlers
Static Members
If a parameter has type T and the declaration of T has static member fields or properties of type T, then these will be presented as suggestions for autocomplete.
For example, the UnityEngine.Color
struct has some default colors defined in code, i.e:
struct Color { static Color red { get } static Color blue { get } // etc.... }
Any time a color is used as a parameter type in a console command, all of the default colors will be available. The same is also true of Vector2
and Vector3
types: values such as up
, down
, left
, etc. are automatically available
Custom Type Handlers
Type Handlers are a class that defines how suggestions and string conversion should be handled for specific parameter types. More information can be found under Type Handlers.