Difference between revisions of "Settings"
From ReflexCLI
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− | [[Category:Setup]] | + | [[Category:Setup| ]] |
To modify the configuration of the console, go to the following from the main "Edit" menu in the Unity Editor: | To modify the configuration of the console, go to the following from the main "Edit" menu in the Unity Editor: | ||
* Edit/Project Settings/Reflex/Console Settings | * Edit/Project Settings/Reflex/Console Settings |
Revision as of 15:32, 30 August 2017
To modify the configuration of the console, go to the following from the main "Edit" menu in the Unity Editor:
- Edit/Project Settings/Reflex/Console Settings
Settings
General
- Enable Console
- Globally enables / disables the console. NOTE that the console will, by default, be compiled out in release (non-development) builds, regardless of this setting. See Build Configuration for details.
Control Keys
- Open Console Key
- Defines the key to open the console. Defaults to Tab. If you are using Tab in your game (i.e. to open a different menu, then you will want to change this to prevent conflicts.
- Close Console Key
- Defines the key to close the console. Defaults to Escape. If you are using escape as pause (etc.), you can either remap this key, or suppress your menu opening when the console is open (see preventing conflicts)
Logging
- Display Unity Log
- Allows the Unity Log to be piped to the Reflex Console. Useful for development builds, to easily see all log messages.
Command Format
- Suggestions Case Insensitive
- allows suggestions and autocomplete to be case insensitive when matching user input. Generally preferred.