Difference between revisions of "Installation"
From ReflexCLI
Line 15: | Line 15: | ||
==Next Steps== | ==Next Steps== | ||
− | Once you have the Reflex Console in your project, you may wish to look into the [[:Category:Command Library|provided commands]] or create some [[ | + | Once you have the Reflex Console in your project, you may wish to look into the [[:Category:Command Library|provided commands]] or create some [[Creating Commands|custom commands]] of your own. |
Revision as of 06:33, 23 September 2017
Basic integration of Reflex into your game project is very simple. The system will bootstrap itself into your scene on awake, so there is no need to add prefabs to every scene etc. The following "installation" steps will guide you through basic integration and verification of the console:
Install and Verify
- Download package from the Asset Store into your project
- Press play in the editor
- Press Tab to open the console
- Type HelloWorld to call the HelloWorld command
- Hit Escape to close the console
Optional Setup
If you are using keyboard for in-game input, you will need to do some additional setup to prevent keystrokes from affecting your game while the console is open. See Conflict With Game Inputs for details.
You may also want to modify the key that opens the console, or modify other settings (see Settings).
Next Steps
Once you have the Reflex Console in your project, you may wish to look into the provided commands or create some custom commands of your own.