Supported Parameter Types
From ReflexCLI
To use any C# type in your custom commands it must be supported as a console parameter, in order to convert the string input into a usable object. In order to support types that are not specified below, you will need to create a custom Parameter Processor.
Basic System Types
The console also supports many less common system types, including all of the default [[1]] and [point] types
Unity Engine Types
A few Unity types are supported out of the box as well, including vectors and all types of GameObject, Component and MonoBehaviour.